Thursday 11 July 2013

BCT13021A - GA1A02 2D Assest Generation

Portfolio

Pre-Production

STORY
Zircon (Protagonist) is a Lion hybrid, who lived in peace on his lush planet. Until one day his planet was taken over by a breed of Hybrid Lizards that had been waiting underground for the right to strike. Zircons now the last of his kind has been locked away for centuries, until now. Zircon has broken free and is now on the run, Escape is near.
Mood boards

Hero Mood Board
For the Protagonist I was thinking of the big cat family. Also in it explains why I went with a lion as the Protagonist. Also big cats are seen as strong and powerful creatures which was one of the reasons I chose a Lion as the Hero. Most Hero’s in game are seen as big and strong but in this case for my game I wanted to play with that idea.






Enemy Mood Board
The reason I went with Lizards is because generally most people hate Lizards and see them as slimy and disgusting creatures. So with this in mind I created a mood board inspired by lizards.



Background Mood Board
I made this background mood board in order to find the right mood and setting for the game. I wanted it to make sense with both the Protagonist and the Antagonist. So it was believable that both could live in the setting of the game. E.g. like a underwater background with a big T Rex in it would make sense. So I want to make everything make sense.



Pixel Art Background 
 

I chose to make a pixel art background for reference for when I made my own for the game. Due to the fact that I wanted to make my game strictly pixel art for one reason which was that I really wanted to make a pixel art based endless runner. So I made this mood board so I could refer back to if I need to. Also the images I chose stood out to me because not only did they have a range of moods and settings but they also had a range of pixel art style that appealed to me.

Silhouettes


These were the only concepts I made due to time restriction but they showed a range of different ideas I had for both the Protagonist and Antagonist.  I wanted nice strong looking silhouettes for the Protagonist and for the Antagonist I wanted to make silhouettes that gestured sly and dangerous characteristic.

Rough Photoshop Sketch


This was a quick sketch I made during class. It was just to see what one of the silhouettes would look like if developed further. I used the purple colour scheme to show royalty, like how the lion is the king of the Big Cats I wanted to show that with this concept development. I thought it came out good so I kept this concept for the Protagonist. The only thing I didn’t like was the feet. I added Lizard claws as feet because originally I wanted the Protagonist to be a half breed of lion and lizard but that didn’t make sense so I ditched that idea
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Pixel Art Concept


OK so I made this concept Pixel Art to see how the concept I developed would look in Pixel Art. Again I added the clawed feet as in the rough sketch which didn’t turn out so well. Everything else looked OK though, I did change the feet later on with the sprite development.

GAME ASSETS

Splash Screen
I wanted the splash screen to pop out at the player so I kept that in mind and made this image pop out from the black background which gave the effect of Zircon breaking free from his prison. This was also done in pixel art which did take me quite a while to complete. I used pixel art for this because my entire theme was pixel art I did how ever think of making the splash screen in vector but that would clash with all the other assets that were done in pixel art. I also used this as the logo for the game too because it showed elements of what the game was about, Escaping.
Background in Game
I used reference from one of the images in the Pixel Art background Mood Board for this image. I had to decide on whether or not it was going to be set at night or day. But I thought most break outs happen at night so I stuck with a pixel art night background. The image that I used as reference had a lot of detail and tones that I wanted to add to my background. This helped make my background stand out during game play which I liked. I also add other creatures peering out from the forest to add more mystery to the background which worked well. My only criticisms would have to shading. I could have shaded a few parts of the trees and foliage to add more depth to the image so that it doesn’t look as 2D.
 


Grass Plains
These acted as boundaries within the game which worked very well. This image also added to the Parallax scrolling effect, also I used this same image for the foreground but just made it bigger so that I showed perspective. I got a lot of motivation from old arcade games like Street Fighter, Metal Slug. Etc. that had parallaxing backgrounds. The process for this was quite difficult because you had to make different background layers and have them move at different speeds. Then make sure that the speeds of each background layer looked believable.



Grass Plains Boarder
The boarder added a nice touch to the game; it made the control menu look neater and also kept with the theme of the game. I did intend to have the t boarders as scrolling boarders but when I did it just look awkward and unnatural so I decide to just have them as normal corner boarders.



Orbs: Attack and Shield
These were the two power ups within the game that was motivated my Ninjump. I liked the style Ninjump used for the power ups so I made my own that were similar to the ones used in Ninjump.






Zircon Sprite
This was the finalized product of the Protagonist within the game. I used Street Fighter and Metal Slug as the main motivations for the development of this sprite. I wanted to have the player feel connected to the Protagonist and I think I showed this by the animation of the run. The process of making the running animation was the movement because it was a running sprite I have to give the effect of flow and also loop the run so that it cycled properly which took a lot of time.










Enemy Sprite
This was the finalized product of the Antagonist within the game. For this my main motivation was Street Fighter. I liked how big and muscular the sprites were so I used some reference from that and incorporated that into my own sprites. This helped make the enemy sprites I made look more menacing and dangerous so that it was clear to the player that this sprite was the enemy.  The whole animation took quite long, this animation has 10 frames in total and all where highly detailed because of all the muscle the sprites had. Over all I think I came out well. My only Critic would have to be the lack of highlights, if I had added those in then the enemy would have more depth within the game and also help the player to understand the light source.














Marketing Material

DOWNLOAD BUTTON



LOGO


POSTER FOR THE GAME


PROMOTIONAL BANNER


SCREEN SHOTS
SPLASH SCREEN


MAIN MENU


LOADING SCREEN


GAME PLAY
USING ORBS







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